McNeill in the article "There Is No "I" in Network: Social Networking Sites and Posthuman Auto/Biography" makes reference to a cyborg of social networks and ourselves that are created when entertaining the online world. This is very apparent in Dota as when you choose your character you become this character, you lose all sense of yourself and work with your team to fight and do what this character would do in the situation. Some even role play and become more in tune with their role and purpose, some remove their personalty completely and just become robotic tools, devoid of humanity, so that they may focus on gaining strength and strategy. Some do flex in between either but there is definitely a cyborg personality, a seamless mix of machine and human thought processing. This makes for a very interesting experience especially when you yourself give into the machine and eventually give and in become part cyborg.
Bibliography
LoL vs DOTA 2 vs SMITE: Comparing 3 MOBAs. (2014, November 10). Retrieved September 4, 2015, from https://www.youtube.com/watch?v=C_WN6IYDT3M
Mcneill, L. (2012) There is no “I” in network: Social networking sites and post-humanism auto/biography: Winter, 35(1), 65-82. doi: 10.1353/bio.2012.0009
Van Luyn, A. (2015) BA1002: Narrative: A series of linked events, week 6 notes [Powerpoint slides]. Retrieved from www.learnjcu.jcu.edu.au
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