Friday 4 September 2015

The Imitation Game

The Imitation Game
By Madelaine Sacco



What is a Cyborg? According to The Oxford English Dictionary (as cited in Santone, 2013) a cyborg is,
 “A person whose physical tolerances or capabilities are extended beyond normal human limitations by a machine or other external agency that modifies the body's functions; an integrated man-machine system.”
As we engage with computer technology, such as Facebook, the boundary between human and machine is blurred allowing participating individuals to be classified as cyborgs (van Luyn, 2015). Facebook, in particular, is distinguishable for its production of post-human subjects which relate to the idea of the cyborg (Mcneill, 2012).

So how does the movie starring Benedict Cumberbatch relate? It doesn’t. The Imitation Game was actually a theory produced by Alan Turing that determined if a computer could think based on a person’s ability to distinguish between human and machine responses (Turing, 1950). Katherine Hayles (1999) argues that Turing’s test proves the overlap of the enacted and represented body. Hayles also states that they are “mediated by a technology that has become so entwined with the production of identity that it can no longer meaningfully be separated from the human subject” (Hayles, 1999, p.14).

In 2015, Facebook acts as the facilitator that cannot function separate from a human subject. As individuals interact on Facebook they are unable to distinguish between human and machine while not in physical view of their responder. Therefore, Facebook, as software, works in conjunction with people to create identity and produce the cyborg image (Mcneill as cited in van Luyn, 2015). Interaction with technology to create and express identity is why post-humanism theory suggests that individuals are cyborgs. What is inheritably human can now be produced and conveyed in conjunction with (or in some cases exclusively by) machine. Therefore, the argument that identity is exclusive to humanity, or what constitutes as human, is negated. Because of social media like Facebook, we are cyborg, and the cyborg is us


References:

Hayles, N.K. (1999) How we became post-human: Virtual bodies in cybernetics, literature,           and informatics. Chicago, IL: University of Chicago Press.

Mcneill, L. (2012) There is no “I” in network: Social networking sites and post-humanism             auto/biography: Winter, 35(1), 65-82. doi: 10.1353/bio.2012.0009

Santone, J. (2003) Cyborg: Winter. Retrieved from   http://csmt.uchicago.edu/glossary2004/cyborg.htm

The Imitation Game Poster [Image]. (2014). Retrieved from           http://www.denofgeek.com/movies/the-imitation-game/32435/the-imitation-game- review

Turing, A. (1950) Computing machinery and intelligence: Mind, 49, 433-460. Retrieved from             http://www.csee.umbc.edu/courses/471/papers/turing.pdf


Van Luyn, A. (2015) BA1002: Narrative: A series of linked events, week 6 notes [Powerpoint        slides]. Retrieved from www.learnjcu.jcu.edu.au

2 comments:

  1. I like the position you have taken, claiming that humans are cyborg, and cyborg is us. It's a very interesting take on post-human, that is a society that "challenges the boundaries between the human and natural world and the mechanical and technological" (Van Luyn, 2015). I mainly like what you are saying because it goes completely against facebook's ideology, which is "insisting on identity being singular and 'authentic'" (McNeill, 2012), which I personally believe is wrong. Everyone has multiple ways of expressing themselves, and I believe this to be the way every person is online, it's simply another extract of their personality. It comes down to having a form of identity - many people act different ways around their friends to how they would act around their family, and this is different again as to how they would act around their partner. Facebook is no different, or at least in my opinion.

    References:

    McNeill, L. (2012) There is no "I" in network: Social networking sites and posthuman auto/biography. Retrieved on September 6, 2015 from http://learnjcu.edu.au

    Van Luyn, A. (2015) Our Space: Networks, narratives, and the making of place, lecture 5: Interextuality [Powerpoint Slides]. Retrieved on September 6, 2015 from http://learnjcu.edu.au

    ReplyDelete
  2. I like the position you have taken, claiming that humans are cyborg, and cyborg is us. It's a very interesting take on post-human, that is a society that "challenges the boundaries between the human and natural world and the mechanical and technological" (Van Luyn, 2015). I mainly like what you are saying because it goes completely against facebook's ideology, which is "insisting on identity being singular and 'authentic'" (McNeill, 2012), which I personally believe is wrong. Everyone has multiple ways of expressing themselves, and I believe this to be the way every person is online, it's simply another extract of their personality. It comes down to having a form of identity - many people act different ways around their friends to how they would act around their family, and this is different again as to how they would act around their partner. Facebook is no different, or at least in my opinion.

    References:

    McNeill, L. (2012) There is no "I" in network: Social networking sites and posthuman auto/biography. Retrieved on September 6, 2015 from http://learnjcu.edu.au

    Van Luyn, A. (2015) Our Space: Networks, narratives, and the making of place, lecture 5: Interextuality [Powerpoint Slides]. Retrieved on September 6, 2015 from http://learnjcu.edu.au

    ReplyDelete

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